Requires lock-on and incredibly low mana, Sans turns the foe's soul blue, just like above, but then he starts flinging them in random directions, gradually slowing down as he reaches the end. He slams about 30 times and does 1 DMG per slam, meaning he does around 30 DMG during the attack, you cannot kill a foe with this attack, as they will not take DMG when they are at 1 HP. No KR is used.Mac 10.8 Dmg Popcorn Time Dmg.Long cooldowns: like Epic! Sans, the cooldowns are VERY long. The attack with the longest cooldown is Blaster Circle. Sans also travels with this character. He can be killed but it doesn't change anything.Physical DMG +25: After defeating an opponent, increases Charged Attack DMG by 50, and reduces its Stamina cost to 0 for 10s. Wanderer's Troupe: Elemental Mastery +80: Increases Charged Attack DMG by 35 if the character uses a Catalyst or Bow. Viridescent Venerer: Anemo DMG Bonus +15: Increases Swirl DMG by 60.Every player on the map will either have two tiny orange bones spinning in them (unavoidable, must move around to survive) or two lone blue bones spinning and following them (can be dodged)Normal Attack Performs up to 5 consecutive spear strikes.
![]() Three Gaster Blaster hits for one frame each increases KARMA by 30, dealing an eventual total of 33 damage). The more KARMA damage is built up, the faster it drains.Sans's various attacks increase KARMA by different amounts: For KARMA to stack up linearly, the protagonist must be hit by separate attacks (e.g. Getting hit by multiple attacks causes the KARMA increases to stack up, so if the protagonist gets hit by another attack, their KARMA may increase by five again (even if it has not finished draining yet), causing the protagonist to take one damage another six times.While KARMA is above zero, it appears as a pink-purple health bar overlapping the usual yellow health bar, and also causes the protagonist's HP to be displayed in pink-purple text instead of white.KARMA cannot exceed 40 and also cannot cause the protagonist's HP to fall below one. This means that even if the protagonist does not get hit by any more attacks, even while the menu is open, they slowly take one damage five more times, for a total of six damage (after which KARMA goes back down to zero). Because neither flavor text nor Sans explain KARMA in-game, it is unclear if it is linked to the lack of invulnerability during the fight which allows attacks to hit up to thirty times per second.For example, getting hit by a certain attack for one frame inflicts one damage but may also increase KARMA by five. Whenever KARMA is above zero, it eventually drains back down to zero in increments of one, inflicting one damage with each drain. This means that with both items together, the protagonist obtains a single frame of INV every three frames, causing Sans's attacks to hit up to 23 times per second instead of 30. Specifically, the Torn Notebook increases INV by 1/5, the Cloudy Glasses increase INV by 1/4, and both items together increase INV by 1/3. This means that KARMA when maxed out drains halfway within 66 frames (2.2 seconds) and completely within 491 frames (~16.4 seconds).The items that increase INV, the Torn Notebook and Cloudy Glasses, grant small fractions of INV during the Sans battle. One Gaster Blaster hit for three frames increases KARMA by 12, dealing an eventual total of 15 damage).KARMA takes one frame to drain if maxed out at 40, two frames to drain if between 30 and 39, five frames to drain if between 20 and 29, fifteen frames (or half a second) to drain if between 10 and 19, and thirty frames (or one second) to drain if between 1 and 9. Recommended home printers for a mac os sierraEquipping both items together behaves correctly.Purple is the mode and color of the purple SOUL and is associated with Trap Mode and perseverance, but it is unknown if this is related to KARMA. This means that KARMA when maxed out drains halfway within 114 frames (3.8 seconds) and completely within 682 frames (~22.7 seconds).It was intended that equipping only the Torn Notebook would give a 1 in 2 chance that KARMA drain is slowed down, and that equipping only the Cloudy Glasses would give a 2 in 3 chance, but due to a bug in the code, there is barely any slowdown when one of the two items is equipped.
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